Pet battles let your companions gain experience and earn loot while you focus on other tasks. Send your pet to a location, and it will fight enemies automatically until its health hits zero or you recall it.
Before you can send a pet to battle, make sure:
Each location has a minimum pet level required to battle there:
| Pet Level Required | Location |
|---|---|
| Lv. 1 | Bluebell Forest |
| Lv. 8 | Whispering Woods |
| Lv. 18 | Eldoria |
| Lv. 32 | Crystal Caverns |
| Lv. 48 | Skyreach Peak |
| Lv. 60 | Enchanted Oasis |
| Lv. 70 | Floating Gardens of Aetheria |
| Lv. 78 | Celestial Observatory |
| Lv. 92 | Isle of Whispers |
Higher-level locations reward more experience per second, but enemies are much stronger and fights end faster. Choose a location where your pet can survive longer for sustained grinding.
When you send your pet to battle, it fights enemies automatically at your current location. Here's what happens:
Battle Duration – The battle lasts for a calculated amount of time based on your pet's stats, but is limited by available stamina. Your pet cannot battle longer than its stamina allows.
Health Loss – Your pet takes damage during the battle proportional to how long it fights. If the battle completes fully (uses all available time), your pet returns with zero health. If you recall early, it returns with some health remaining.
Stamina Drain – Stamina is consumed based on actual battle duration. Stronger pet quality and better stats may allow longer battles (because they let the battle timer run longer before stamina runs out).
Experience & Loot – During the battle, your pet earns experience and has a chance to get loot based on enemies defeated.
Once a battle ends (either naturally or recalled), your pet is left at that location.
Your pet gains experience every second it battles. The experience rate depends on the average level of enemies in that location:
Experience is not based on your pet's level. Instead, it's based on the difficulty of the enemies you're fighting. The stronger the enemies, the faster you earn experience.
Leveling your pet improves its stats, which affects how long it can battle:
Example: Both a level 100 pet and a level 20 pet in a level 15 location gain experience at the same rate (~1.15 EXP/s). But the level 100 pet's superior stats let it fight for 120 minutes before running out of stamina. The level 20 pet might only last 5 minutes. Same location, same EXP/s, but the better pet earns significantly more total experience because it battles longer.
Your character gains Pet Mastery experience separately based on how long your pet battles. This is independent of your pet's own experience gains.
Increasing Pet Mastery level grants:
Your pet has a chance to return with loot after each individual battle session. The chance depends on your Pet Mastery level:
| Pet Mastery Level | Loot Chance per Enemy |
|---|---|
| Level 1 | 2.5% |
| Level 50 | 6.25% |
| Level 100 | 10% |
Since your pet defeats more enemies in longer battles, and each enemy has an independent loot chance, you're more likely to get loot from battles with stronger enemies and higher Pet Mastery levels.
Example: A pet that defeats 5 enemies at level 100 Pet Mastery (10% chance each) has about a 40% chance to get at least one piece of loot. The same pet at level 1 Pet Mastery (2.5% chance each) has only about a 12% chance.
You can run multiple pets in battle at the same time:
Each level of Pet Mastery increases your concurrent battle limit by 1. Running multiple battles is a great way to maximize your grinding efficiency.
How long your pet battles depends on its stats, quality, and how strong the enemies are:
By upgrading your pet's quality or improving its stats through leveling and Pet Mastery, you can extend how long each battle lasts.
This table shows approximately how many full cycles you can get from a pet in different situations:
| Enemy Difficulty | Standard | Refined | Premium | Epic | Legendary | Mythic |
|---|---|---|---|---|---|---|
| Very Hard (3.3× pet level) | 3 cycles | 3.5 cycles | 4 cycles | 4.5 cycles | 5 cycles | 6 cycles |
| Even Matchup (≈ pet level) | 5 cycles | 7 cycles | 9 cycles | 11 cycles | 13 cycles | 15 cycles |
The length of each battle session is calculated using the pet's health, stats, and enemy strength. The formula first calculates the base duration in seconds, then converts to milliseconds:
Base duration (seconds) = (5.65 × current health) + [15 × (total power - 3.9 × average enemy level)]
Battle time (ms) = 8,000 + (base duration × 1,000)
Then the battle duration is limited by available stamina. The final time used is whichever is shorter: the calculated duration or the time available before stamina runs out.
Variables:
Once the battle duration is set, the game estimates how many enemies were defeated using an average seconds-per-enemy value that scales with pet level:
| Pet Level | Seconds per Enemy |
|---|---|
| 1 | 75 |
| 25 | 72 |
| 50 | 69 |
| 75 | 67 |
| 100 | 65 |
If a battle lasts longer than the average, the pet defeats multiple enemies in that session. Even the shortest battles count as defeating at least one enemy.