We observed that players were swiftly progressing through the campaign by acquiring event items on the market. This trend created a significant disparity between affluent and less affluent players. Our goal is to bridge this gap by streamlining the acquisition of event items through gameplay, and by limiting the ability to purchase progress. This approach aims to ensure a more balanced and fair experience for all players.
We felt like the dungeons were a little too easy and too quick to complete as well as yielding higher EXP rewards than we expected. Our goal is to make dungeons the "afk" side of battling and having short dungeons goes against our goal. Therefore we are introducing the following changes:
We will continue to make further balancing changes in due course.